How "Deep Time" was made

A single scrollable page that is 4.54 billion years tall, drawn strictly to scale. One idea, executed literally: every geologic boundary sits at its true proportional depth, so the emptiness of the Precambrian and the thinness of the human sliver are not rhetoric — they are the actual geometry of the page.

What it demonstrates

That the most persuasive data visualisation is often the one that refuses to cheat. Almost every timeline of Earth compresses the first four billion years to make room for the parts we care about; that compression is the lie that makes deep time feel comprehensible and therefore wrong. This page removes the compression and lets the scale do the arguing. It is built from one constant and a table of ratified dates — no charting library, no scroll animation framework.

The techniques, honestly named

Reduced-motion visitors lose only the smooth-scroll behaviour; the page is otherwise static and fully keyboard navigable, with a skip link straight to the sources. No canvas, no WebGL — just layout, so it is fast and degrades to nothing.

Recreate it

The full recreation prompt — the one scale constant, the complete ICS v2024/12 boundary table, the event list with true ages, the gauge de-duplication, and the accessibility and performance bar — is in the showroom vault.

Prompt — $5, on the dashboard